


While the game features several memorable pursuers, the first one stands out to me as the most intimidating. However, it’s precisely this manic creativity that made me fall in love with this survival horror classic and its menagerie of crazed stalkers. He’s also responsible for brutally chopping off a couple of the main character’s fingers, making this one appointment that players won’t soon forget.įeaturing time travel, possessed serial killers and Sailor-Moon-style magical girl transformations, I’ll be the first to admit that Clock Tower 3 is a batshit crazy game. While the disfigured doctor is intimidating enough as he threatens players with an oversized pair of surgical scissors (an obvious homage to Clock Tower’s Scissorman), it’s Trager’s eerily casual demeanor that makes him horrifying. While he was once part of the Asylum staff, forced commitment has left him a psychotic shell of his former self, with the Walrider incident becoming an opportunity for the doctor to experiment on his fellow inmates. Richard Trager takes the cake as the most memorable of these terrifying lunatics. Red Barrels’ Outlast has no shortage of enemies that pursue players around the Mount Massive Asylum grounds, but I’d argue that Dr. Entries are limited to one character per franchise, and we’ll be choosing enemies according to their scare factor, regardless of the overall quality of the game that they appear in.Īs usual, don’t forget to comment below with your own favorites if you think we missed an important one. While this list is based on personal opinion, we’ll be following a couple of rules.

That’s why we’ve come up with this list celebrating six of the scariest videogame stalkers, as these adrenaline-filled experiences are only as good as their relentless antagonists. The horror genre is one of the only exceptions, with many scary games allowing players to simulate how they might react when faced with insurmountable terror.įrom Pac-Man to Resident Evil, the thrill of being chased through a virtual world can make for some great game design, and the videogame industry has plenty of enemies to choose from. The fight or flight response is one of the most basic human instincts, but videogames tend to focus on the former when it comes to crafting interactive challenges.
